Wednesday, August 18, 2010

Week5: Origination and Collaboration

Quiz

describ the relationship between teaching and learning according to Maeda?

Get something from what they know and learn more to be proved.

Describe the impportant use of metaphors in learning, why would you use them, how, give an example?

Brain: What does the acronym stand for - why is it important?
Basic: are the beginning
Repeat: yourself often
Avoid: creating desperation
Inspire: with examples
Never: forget to repeat yourself

Describe a situation where you have been required to teach some one a skill.

How could you apply the brain principle to it?

Teaching a child to play hockey.
Teach the basic first hitting and trapping.
Repeat the basic over and over

Inspire then with what they can do with the end result
Never forget about the basics.

7 day check list

1. work on name and theme
2. Get all relevant information that must go on posters.
3. finalize names to put up to the class for discussion.
4. Compleat basic Layout of all information.


COLLABRATION

Ethical Behaviour

Ethical behaviour in collaboration may relate to:

  • Acknowledging discomfort or anfger
  • being prepared to fully participate
  • communicating in an open way
  • honesty
  • honouring commitments
  • sensitivity to socail, culture, personal situations and dynamics
  • showing respect
  • understanding of the consequences

Part 1: Who's got a dollar?

  • Demo
  • silent Reflection

wouls you volunteer your money- that is, take risk

How did you feel?

did you feel alitle sheepish?

what about when the ante was upped to ten dollars?

Twenty?

Did you think the volunteers were foolish?

  • Blog

Refernce: Jarrod Lockley

Tuesday, August 17, 2010

Week4: Origination

The laws of Simplicity

Chapter 3: Time

1.What is the major benefit of saving time?

Could do something else, more thing.

2. How do designer intergrate time into their products?

oganise the time or desision for the cline.

3. Explain the relashionship between making waiting shorter with making waiting more tolerable.

If you need to wait for something long, you do something else between waithing for those thing. you might feel like time is shortest and you could be relaxing in between waiting time.

4. how can you use my timeline to increase your own efficiency as a designer?

Set up deadline and time management.

5.Briefly outline an event or activity in which you are a dept at time saving ?

For example, when you waiting to have dinner together with your family but you still waiting for some of family member arrived. Between waiting for the family member arrived you can have a shower, cook more food or watching clothes.

6. What part of your design process do you need to improve at, in terms of saving time?

do not waste your time with doing nothing important.

Thinkin Game: Analyse Patterns/Branding

Picture

POINT:

Develp a list of word or phrases that describe last year's logo
Getting to the point.
A point in time
Pointing something
Draw attention to something
Sharp
The top
Getting to the Top

  • What does the graphic represents.The dots symbolize Dot point in a document.
Simplifiled into the most important information.
  • The shape that the group of dots amde up. The way that the dots fade in from the side gives the impression that its all coming to finishing point. Representing the end of the year or for some the end of study.
  • Also show direction and moving forward into the future. the neat step in our journey.

Week3: Origination

The Laws of Simplicity

Chapter 2: organise

1. What does the acronym SLIP mean according to Maeda?

Sort, Label, Integrate and Prioritise.

2. Defins each character of the acromym, SLIP in one sentence

Organisation

3. What does Meada say only a pinkie away?

She is refering to the TAB key and knowing things on your keyboard. It is about getting things done quicker, shourtcuts, etc.

4. Why is this important to us as designers?

Save time, more visually appealing.

5. What are the principles of gestalt psychological theory?

Gestalt psychology or gestaltism is a theory of mind and brain positing that the operational principle of the brain is holistic, parallel and anolog, with self -organizing tendencies http://en.wikipedia.org/wiki/Gestalt_psychology

6. Where might one find the aesthetics of blur?

It is common in the history of art, Ipod, apple mouse.

7. why is blur important in interactive design?

Bluring in art negattes the exact representation and evokes imagination and creativity when it is represented differently.
( Amelia Nankivell)

8. why do good designers squint when they look at something?

Focusing on it, to find corract balance.


Thinking game

1. A person nods his/her head up and down-

understand, agreeing, conversation, listening to the music, and bopping to it tune.

2. A peerson 's lower lip ttrembles slightly

Cold, Nervous, Chewing gum, Stressed,

3. A person smile slightly

Conversation funny, happy, crazy, greeting someone with a smile.

6. A person inhales quickly

Could mean the person is having an asthma attack, has been running, shocked, excited.

Google Docs

Pros:
  • everyone can look thought the idea
  • everyone in the group can shar the idea and see work group
  • Shar the information to other gruop

Cons:

  • anothing thing need to keep update
  • maybe not too many people keep updat their work all the time.

Monday, August 16, 2010

Week2: Origination

The laws of simply city

Chapter 1: Reduce

What does the acronym SHE mean according to the book?

S= shrink, make object smaller simplifies them by lowering the expectation and the people tend to be more forgive when it play up.

H= hide, Hiding function allows the user to feel they are in control of the complexcity. also they can choose waht they want thier product to be.

E= embody, hiding features on product are taking aways from it, it become and it become important to embed the object with a sence of value that can be lost after

In your word definde 'humanist technologist'

It is human idea design behind teachonology for human use.

How can you apply the notion of reduce to your own design process? ( give a specific example)

Less can be more. A simple solusion to aproblem is usually better than a more complicated one. Plus simplee solusion are easier to impliment, manage, example, re- design and adapt.
http://www.webdesignfromscratch.com/design-process/reduce-reuse-recycle/

from what you have you read in chapter 1, example the relashionship between complexity and simplicity ( give 3 specific examples from the book OR you own experiences)

1. there should be a positive relashionship between degree of conitive complexcity and predictive accuracy.
2. there should be a negative relashioonship between conitive complexcity and assimilative projection.
3. Both of them are subposted by data.
http://www.sciencedirect.com

IDEO video

what type of organisation is IDEO?

It is a design and innovation consulting firm with new idea.

What are different processes they employ in design research ?

Bringing people together from differnt fields to share new ideas.

How did they define the rang and scope of the problem?

the IDEO taking each other, get diffent idea together and work thought.

Pros & Cons for group perspectives

CDU
Pros: Organizing work.
Cons: The Cost for organize work

Student
Pros: have alot of creative freedom
Cons: need to get permission for many exhibetion from CDU.

Sponsers
Pros: More sponser suported
Cons: Cost subported

Week1: Origination

Exhibition Definition

The most general sense of an exhibition is an oganised presentation and display of a selection of items. Exhibition usually occur within museums, galleries and exhibition halls include art exhibitions. Instructive, exhibitions as at natural history museums, for example; and commercail exhibition, or trade fairs.

Exhibitions may be permanent displays or temporary, but in common usangs, " exhibitions" are consider temporaty and usually scheduled to open and close on the specific dates. while many exhibitions are show i just one venue, some exhibitions are shown in multiple location.

Thoght, exhibitions are common events, the concept of an exhibition is quite wide and encompasses many viriables. It is range from an extraordinarily large event such as a" world's fair exposition to small one artist solo show or just a display of just one item.

In our exhibition CDU is a good place to present what we have studied from CDU. shown that, CDU would benefit thoought coursses they offer.

Meadia is one of the importanting that we use in exhibition such as, Technology, Print, Promotional.

With regard to our proposed exhibition, the stakeholders include:
  • students
  • Lecturers
  • Charles Darwin University
  • Sponsers
  • Industry
  • Comunity
The needed for an exhibition are as follow:
  • Space
  • Person Power
  • Print press
  • Catering
  • Equipment/Media/Lab Resources
  • Advertising/Note/Props
  • Theme
  • Key Speaker/Artist talk
  • Invitations/Map
  • Feedback
  • Content

There are different ways of promoting exhibition:

  • Website/Emails
  • Print, invitations,advertisement,flyers, posters
  • Radio/Television advertising/community announcements
  • word, talking to other people

Reference: http://en.wikipedia.org/wiki/Exhibition